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Old Oct 10, 2006, 07:35 PM // 19:35   #21
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Quote:
Originally Posted by Gigashadow
I don't know how much NCSoft really has to do with the design or implementation of anything in ArenaNet's Guild Wars -- probably very little, outside of billing.
same, but im thinking that NCSoft, as A.Net's game publisher, only cares about the sales of their game and A.Net must do its best to make the game appealing to gamers so NCSoft wont shut them down.

GW - New business model, new game, new source of cash for NCSoft.
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Old Oct 10, 2006, 07:41 PM // 19:41   #22
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Originally Posted by Horseman Of War
I recently discovered the "auction house" concept is stolen from WoW... which gives me just one more reason to say "NO THANKS WE DONT NEED IT!"
There is an auction house in Final Fantasy XI, which is older than WoW.
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Old Oct 10, 2006, 08:13 PM // 20:13   #23
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GUYS! well i 100% agree they listen way better then other compinaies you guys are arguing that o i want auction house i want mount things like that suchs things as theese are extremly hard! NC soft is working there hardest and is constantly updatiing to make sure ur play with them is a fun one if they offered acution house or mount hell ill take it but its something that they cant do at the monment - yes i know im not a NC soft member but gaile has told us a meeting the info i provided
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Old Oct 10, 2006, 09:25 PM // 21:25   #24
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Consider all the things Anet has done that we don't agree with. I don't know about you, but I payed $50 for this game. For the most part, I got what I paid for. It is Anet's job to keep me happy.
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Old Oct 10, 2006, 09:28 PM // 21:28   #25
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It's ANet's job to make a game that will sell to the masses. I don't know where you got your idea from.
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Old Oct 11, 2006, 12:08 AM // 00:08   #26
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Quote:
Originally Posted by CHUIU
Thats as close you can get to how it really works without getting technical, Anet is just a part of NCSoft.

I'm pretty sure that all aspects of suggestions/bug reports and such are taken care of 100% by Anet and not NCSoft. Though recently it looks like NCSoft has adapted (or incorporated) the support system Anet has been using for all their products which makes it looks like NCSoft is actually behind the changes.
Play-NC is the support company ( a separet company just like A-Net) that handles all NC-Soft games, seams like a switchboard that screens and directs the questions worth developers attention to the appropriet developers.
It just streamlines the support system when you have many games owned by the same Corporation,
5 games and 5 separet support departments or 5 games and 1 support department you do the math lol

Last edited by Stockholm; Oct 11, 2006 at 12:13 AM // 00:13..
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Old Oct 11, 2006, 12:14 AM // 00:14   #27
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Ncsoft sucks, look at Lineage 2. Suggestions NEVER get implemented unless they come from korea. You better thank Anet for this good game not nc because they don't do sh*t.
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Old Oct 11, 2006, 12:55 AM // 00:55   #28
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Quote:
Originally Posted by Horseman Of War
I recently discovered the "auction house" concept is stolen from WoW... which gives me just one more reason to say "NO THANKS WE DONT NEED IT!"
It isn't "stolen", the guys who did wow are the same who are doing Guild Wars.
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Old Oct 11, 2006, 01:30 AM // 01:30   #29
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It is cool how they listen, but I think you can chalk that up to Anet and Cryptic Studios rather than NCSoft.
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Old Oct 11, 2006, 02:00 AM // 02:00   #30
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Quote:
Originally Posted by Stockholm
Play-NC is the support company ( a separet company just like A-Net) that handles all NC-Soft games, seams like a switchboard that screens and directs the questions worth developers attention to the appropriet developers.
In fact this is false, just as like the fact that Anet is a separate company. Anet and Play-NC are, and remeber this, "Wholly owned subsidiary of NC-Soft", unlike the City games, owned by Cryptic and distributed by NC. NC "Owns" the companies that make the games. In Laymens terms Anets is a department of NCSoft, as well as Play-NC.

For more proof look here http://en.wikipedia.org/wiki/NCsoft, and I will show the difference in this paragragh:

Lineage II and released it in South Korea on October 1, 2003, and in the United States on April 28, 2004. NCsoft is also the publisher for Guild Wars (developed by their subsidiary ArenaNet) and the MMORPGs City of Heroes and City of Villains (developed by Cryptic Studios).

Notice that City was developed BY Critptic, and GW, BY their SUBSIDIARY.

NC=ANET=NC

PERIOD

EDIT:

and with AION coming out how much love is left for GW

Last edited by just rude; Oct 11, 2006 at 02:03 AM // 02:03..
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Old Oct 11, 2006, 05:31 AM // 05:31   #31
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Quote:
Originally Posted by Azadaleou
Ncsoft sucks, look at Lineage 2. Suggestions NEVER get implemented unless they come from korea. You better thank Anet for this good game not nc because they don't do sh*t.
i used to play L2 myself and i must admit that the game was made by and for koreans first and foremost. the rest of the world is usually a few months behind the koreans servers and has only a small percentage of subscribers vis-a-vis the korean servers subscriber base.

therefore, it makes all sense why ncsoft designs everything in relation to lineage 2 with the korean market in mind and not the rest of the world market.

coh/cov and gw however are designed primarily with the west as its primary market and thus listens intently to this market and adjust the game as the markets demands it.
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Old Oct 11, 2006, 08:31 AM // 08:31   #32
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I don't mean to state the obvious, but, auction houses originated from... Auction houses. Whichever one was the first game to have auction houses doesnt really deserve a cookie.

The first auction house I recall seeing was when I was... 13. 7 years ago, a game called RedMoon. So it's really nothing new.

Last edited by Terra Xin; Oct 11, 2006 at 08:34 AM // 08:34..
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Old Oct 11, 2006, 11:09 AM // 11:09   #33
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NC Soft Europe is the devil when it comes to exchange rates for Australia with the official store.

NCSoft Do not listen they just run the servers. NCSoft America Simply Sells Guild Wars out to the rest of the NCsoft Groups around the world.

Each works independently even though they share the same name.
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